/* No optical blur on entry, during play, in win presentations or behind dialogs. */
body[data-room] *,body[data-room] *::before,body[data-room] *::after,
body[data-room] dialog::backdrop{backdrop-filter:none!important;-webkit-backdrop-filter:none!important}
body[data-room] .stage-header::before,body[data-room] .water-light::before,
body[data-room] .room-atmosphere::before,body[data-room] .duel-instrument::after{filter:none!important}
body[data-room] .world-arrival,body[data-room] #reel-mist{display:none!important}
body[data-room] .moment-host::before,body[data-room] .fx-host.fx-signature::before{display:none!important}
body[data-room] .reels .symbol .symbol-art,body[data-room] .reels .symbol-art>canvas,
body[data-room] .reels .strip-cell .symbol-art{filter:none!important}
body[data-room] .moment-card,body[data-room] .fx-card{background:#0e1722!important;box-shadow:inset 0 1px #fff2,0 8px 20px #0006!important}
body[data-room] .settings-popover,body[data-room] .utility-menu nav{background:#0c131d!important}
